Posts

Strategy, custom resolution, creating buttons, building a city (Post #17 / Strategy game #8)

Spawning units on our map and moving them (Post #15 / Strategy game #6)

Strategy game, field of view, fog of war, text sprite (Post #12 / Strategy game #3)

Strategy game, isometric maps (textured) with OpenGL (Post #11 / Strategy game #2)

Simple worm-algorithm for map generation (Post #8)

Circle math, field of view and raycast visibility (Post #7)

Euclidean grid distances and heightmaps (Post #6)

Bresenham algorithms (Post #5)