Posts

Strategy game, Battle system, statistics (Post #23, Strategy #14)

Strategy game, battle system and basic AI (Post #22, Strategy #13)

Strategy, pixel art complete overhaul and custom cursor (Post #16 / Strategy game #7)

Strategy game, handling openGL calls, displaying text (Post #14 / Strategy game #5)

Strategy tutorials, designing a UI (Post #13 / Strategy game #4)

Strategy game, field of view, fog of war, text sprite (Post #12 / Strategy game #3)

Strategy game, pixel art and an OpenGL window (Post #10 / Strategy game #1)

Simple worm-algorithm for map generation (Post #8)

Grid based worlds and moving a character based on a grid system (Post #4)

Grid Based Worlds and filling tiles using a tilemap (Post #3)