Posts

Strategy game, Researching and creating units (Post #20 / Strategy game #11)

Strategy game, construction and research windows - UI (Post #19 / Strategy game #10)

Strategy game data, working with the UI (Post #18 / Strategy game #9)

Strategy, custom resolution, creating buttons, building a city (Post #17 / Strategy game #8)

Spawning units on our map and moving them (Post #15 / Strategy game #6)

Strategy game, handling openGL calls, displaying text (Post #14 / Strategy game #5)

Strategy game, field of view, fog of war, text sprite (Post #12 / Strategy game #3)

Strategy game, isometric maps (textured) with OpenGL (Post #11 / Strategy game #2)

Strategy game, pixel art and an OpenGL window (Post #10 / Strategy game #1)

Introduction to OpenGL (Post #9)