Posts

Strategy game, Turn based system and unit movement restrictions (Post #21 / Strategy game #12)

Strategy, pixel art complete overhaul and custom cursor (Post #16 / Strategy game #7)

Introduction to OpenGL (Post #9)

Circle math, field of view and raycast visibility (Post #7)

Euclidean grid distances and heightmaps (Post #6)

Bresenham algorithms (Post #5)

Grid Based Worlds and filling tiles using a tilemap (Post #3)

Creating games with VB.Net, the basics | (Post #1)