Posts

Strategy game, battle system and basic AI (Post #22, Strategy #13)

Strategy game, Turn based system and unit movement restrictions (Post #21 / Strategy game #12)

Strategy game, Researching and creating units (Post #20 / Strategy game #11)

Strategy game, construction and research windows - UI (Post #19 / Strategy game #10)

Strategy game data, working with the UI (Post #18 / Strategy game #9)

Strategy, custom resolution, creating buttons, building a city (Post #17 / Strategy game #8)

Strategy, pixel art complete overhaul and custom cursor (Post #16 / Strategy game #7)

Spawning units on our map and moving them (Post #15 / Strategy game #6)

Strategy game, handling openGL calls, displaying text (Post #14 / Strategy game #5)

Strategy tutorials, designing a UI (Post #13 / Strategy game #4)

Strategy game, field of view, fog of war, text sprite (Post #12 / Strategy game #3)

Strategy game, isometric maps (textured) with OpenGL (Post #11 / Strategy game #2)

Strategy game, pixel art and an OpenGL window (Post #10 / Strategy game #1)

Introduction to OpenGL (Post #9)

Simple worm-algorithm for map generation (Post #8)

Circle math, field of view and raycast visibility (Post #7)

Euclidean grid distances and heightmaps (Post #6)