Strategy game, battle system and basic AI (Post #22, Strategy #13) on February 05, 2022 2d Pixel Art Strategy +
Strategy game, Turn based system and unit movement restrictions (Post #21 / Strategy game #12) on January 23, 2022 General Pixel Art Strategy +
Strategy game, Researching and creating units (Post #20 / Strategy game #11) on January 08, 2022 OpenGL Strategy +
Strategy game, construction and research windows - UI (Post #19 / Strategy game #10) on January 02, 2022 OpenGL Strategy +
Strategy game data, working with the UI (Post #18 / Strategy game #9) on December 25, 2021 OpenGL Pixel Art Strategy +
Strategy, custom resolution, creating buttons, building a city (Post #17 / Strategy game #8) on December 17, 2021 Algorithms OpenGL Pixel Art Strategy +
Strategy, pixel art complete overhaul and custom cursor (Post #16 / Strategy game #7) on December 12, 2021 2d General Pixel Art +
Spawning units on our map and moving them (Post #15 / Strategy game #6) on December 10, 2021 Algorithms OpenGL Pixel Art Strategy +
Strategy game, handling openGL calls, displaying text (Post #14 / Strategy game #5) on December 07, 2021 2d OpenGL Pixel Art Strategy +
Strategy tutorials, designing a UI (Post #13 / Strategy game #4) on December 05, 2021 2d Pixel Art Strategy +
Strategy game, field of view, fog of war, text sprite (Post #12 / Strategy game #3) on December 03, 2021 2d Algorithms OpenGL Pixel Art Strategy +
Strategy game, isometric maps (textured) with OpenGL (Post #11 / Strategy game #2) on November 29, 2021 Algorithms OpenGL Pixel Art Strategy +
Strategy game, pixel art and an OpenGL window (Post #10 / Strategy game #1) on November 25, 2021 2d OpenGL Pixel Art Strategy +
Circle math, field of view and raycast visibility (Post #7) on November 18, 2021 Algorithms General +