Posts

Strategy game data, working with the UI (Post #18 / Strategy game #9)

Strategy, custom resolution, creating buttons, building a city (Post #17 / Strategy game #8)

Strategy, pixel art complete overhaul and custom cursor (Post #16 / Strategy game #7)

Spawning units on our map and moving them (Post #15 / Strategy game #6)

Strategy game, handling openGL calls, displaying text (Post #14 / Strategy game #5)

Strategy tutorials, designing a UI (Post #13 / Strategy game #4)

Strategy game, field of view, fog of war, text sprite (Post #12 / Strategy game #3)

Strategy game, isometric maps (textured) with OpenGL (Post #11 / Strategy game #2)

Strategy game, pixel art and an OpenGL window (Post #10 / Strategy game #1)

Introduction to OpenGL (Post #9)

Simple worm-algorithm for map generation (Post #8)

Circle math, field of view and raycast visibility (Post #7)

Euclidean grid distances and heightmaps (Post #6)

Bresenham algorithms (Post #5)

Grid based worlds and moving a character based on a grid system (Post #4)

Grid Based Worlds and filling tiles using a tilemap (Post #3)

Rendering with graphics class (GDI+) (Post #2)

Creating games with VB.Net, the basics | (Post #1)